||Hight time for an update!
This time we'll speak a bit
about the editor.
The last month, we worked on defning the basic principles for the more
The editors will be very opened and user friendly, and will make it very
easy to manage a large amount of complex data. To illustrate this, we have
created a new part in the public area, with the first pages of the
User's manual with many screenshots. The
screenshots show mostly the principles of the editors. We didn't include to
much details... So we can release them later!
We start this user's manual with the
Unit Template List.
||We have been working with Darque and Bhiita, and more
recently BeBro, on the new version of SSS for almost one year, and it is
time to assess the past year.
We did not produce much visible things, as
we spend lot of time setting everything, including the team. Some people
came, some left... And the best stayed!
A good part of the year was spent re designing the game. The map
engine and tiling system are completly new, the battle
mechanism also, and the way units parameters can be defined and
inherited as well.
On the programming side, we have reworked the basics, and the map and
animation engine is now working nicely. It's still in GDI+, so performances
are a bit slow, but adequate. Soon, Darque will port the engine to DirectX,
and it should be a lot faster.
We have also layed the basics of the editors, error logs, and created
several libraries that will be useful to the whole project.
On the graphics side, Bhiita has spent a lot of time experimenting
different techniques and idea, and is finishing polishing the first sets of
graphics. Screenshots should arrive soon!
Now that the basis are set, 2007 should see the implementation of new
features a lot faster, and features that can be shown! So we'll try to
update the public part of the website regularly, with new screenshots and
updated team diary.